5º febbraio 2013
Heroes' VS details on multiplay and each character's big attacks!
Plus a guide to what cards and techniques work with which matchups!
Details of the multiplayer mode and 21 heroes' special moves in Heroes' VS, the new PSP game from Namco Bandai Games due out today, have been released.
In Heroes' VS, you can play through flashy, dramatic battles as one of 21 Gundam, Masked Rider, or Ultraman characters, including the 00 Raiser, Reborns Gundam, Burning Gundam, Master Gundam, and ∀ Gundam.
Let's jump straight to the fresh info!
■ White-hot Multiplayer battles over Ad-Hoc!
You can choose your settings for Ad-Hoc play from the options below, and enjoy multiplayer action. Multiplayer battles earn you EXP and credits based on remaining time and HP, earned SP, and how often you use tour finisher.
Character | Choose one of 21 heroes. |
Deck | Select your deck for the battle. |
Map | Pick a map from those unlocked in story mode. |
Time | Choose a battle length, including unlimited. |
BGM | Pick music from those unlocked in story mode. * Custom soundtrack also usable |
■ The 21 heroes' special moves!
<Gundam - Justice-side>
▲ 00 Raiser hits a rising enemy with its long-range GN Sword III Rifle!
▲ ∀ Gundam's long-range special Torso Beam Cannon. Draw the enemy in first to ensure a hit.
▲ Burning Gundam polishes off a combo with the Bakunetsu Burning Slash!
▲ Strike Freedom Gundam pins down the enemy with its Super DRAGOON while firing its beam rifle.
<Good and evil series effect card>
[Defense Up G]
Raises defense for a short time.
Extra-effective on Gundam (J).
Raises defense for a short time.
Extra-effective on Gundam (J).
<Gundam - Vice-side>
▲ Reborns Gundam's Large GN Fin Fang strikes a wide area, making it hard to completely dodge..
▲ Turn X's "Hip Mega Particle Cannon". It knocks down the enemy, opening them up for a followup.
▲ Master Gundam's Chokyu Haoh Deneidan can mix up its charge time.
<Good and evil series effect card>
[Attack Up G]
Raises attack for a short time.
Extra-effective on Gundam (V).
Raises attack for a short time.
Extra-effective on Gundam (V).
<Masked Rider - Justice-side>
▲ Masked Rider 000's Liodias. Great for chaining combos.
▲ Masked Rider W's Fang Strizer has a unique, hard-to-dodge tempo.
▲ Masked Rider Den-O's Denrider Kick inflicts massive damage! It's even more powerful in Beltforce mode!
▲ Special moves can be canceled into out of combos. Masked Rider Fourze cancels into a Rider Gigavolt Break!
<Good and evil series effect card>
[Jump Up R]
Raises jump power for a short time.
Extra-effective on Masked Rider (J).
Raises jump power for a short time.
Extra-effective on Masked Rider (J).
<Masked Rider - Vice-side>
▲ Dino Greed attacks cancels into Purple Wave!
▲ Masked Rider Eternal weaves the Eternal Requiem Kick into a combo, draining enemy SP and inflicting heavy damage.
▲ Masked Rider Nega Den-O's special is slow and hard to aim, but crushing when it scores a hit.
<Good and evil series effect card>
[Dash Speed Up R]
Raises dash speed for a short time.
Extra-effective on Masked Rider (V).
Raises dash speed for a short time.
Extra-effective on Masked Rider (V).
<Ultraman - Justice-side>
▲ Ultraman Zero's special followup. A dash in followed by a single strong hit, this can be followed up with a combo.
▲ Ulraman Mebius can juggle foes against walls. Enemies can't get away.
▲ Ultraman Nexus Jeunesse's Core Impulse can hit foes while they're down, draining SP or finishing the fight.
▲ Ultraman Saga counters flying enemies with an uppercut. It can be used to open a combo.
<Good and evil series effect card>
[All Up U]
Raises all stats for a short time.
Extra-effective on Ultraman (J).
Raises all stats for a short time.
Extra-effective on Ultraman (J).
<Ultraman - Vice-side>
▲ Kaiser Belial spins, countering airborne foes. He's almost as annoying as in the show!
▲ The Emperan's special is fast and uninterruptable, great for keeping control over the flow of battle.
▲ Dark Zagi uses the Zagi Crusher. It's hard to dodge.
<Good and evil series effect card>
[Soul Up U]
Raises soul for a short time.
Extra-effective on Ultraman (V).
Raises soul for a short time.
Extra-effective on Ultraman (V).
■ Matchups and the perfect card choices!
<Gundam vs. Ultraman>
◎ As Gundam
As long as you keep your distance, you'll keep the advantage. Wear down your foe with long-range attacks and surprise specials.
[Useful card: Lethe]
Cloud your enemy's sight with sneak attacks!
As long as you keep your distance, you'll keep the advantage. Wear down your foe with long-range attacks and surprise specials.
[Useful card: Lethe]
Cloud your enemy's sight with sneak attacks!
△ As Ultraman
Block your enemy's sniping while building SP and SP crush count. When the moment comes, unleash everything you have! If you manage to get close, don't let them get back out of range.
[Useful card: Fu'un Saiki]
Use your special followups anytime!
Block your enemy's sniping while building SP and SP crush count. When the moment comes, unleash everything you have! If you manage to get close, don't let them get back out of range.
[Useful card: Fu'un Saiki]
Use your special followups anytime!
< Masked Rider vs. Gundam >
◎ As Masked Rider
Use your speed to dash through the hail of projectiles and catch up with your foe. As long as you can keep the pressure up, you'll be able to finish the fight with a combo. Don't try to fight at range, just focus on getting up close and personal.
[Useful card: Dash Speed Up]
Close in even quicker than before!
Use your speed to dash through the hail of projectiles and catch up with your foe. As long as you can keep the pressure up, you'll be able to finish the fight with a combo. Don't try to fight at range, just focus on getting up close and personal.
[Useful card: Dash Speed Up]
Close in even quicker than before!
△ As Gundam
Don't let your opponent get close. Stay cool, watch their movement, and use your long-range attacks to push them back. Time your counters well, don't be too hasty early on, and wait for a chance to unlease an Awakening or finisher. Until then, just keep poking away!
[Useful card: Haro]
Power up your long-range attacks at the start of a battle!
Don't let your opponent get close. Stay cool, watch their movement, and use your long-range attacks to push them back. Time your counters well, don't be too hasty early on, and wait for a chance to unlease an Awakening or finisher. Until then, just keep poking away!
[Useful card: Haro]
Power up your long-range attacks at the start of a battle!
< Ultraman vs. Masked Rider >
◎ As Ultraman
When taking on a Rider, you need to take advantage of your powerful charge attacks. Even if you have to eat a combo to land one, it's often a favorable trade. Your special followups and SP crush give you the upper hand. On the other hand, sometimes it's best to guard instead.
[Useful card: Ship of the line Brigante]
Combine with dash charge attacks for maximum effect!
When taking on a Rider, you need to take advantage of your powerful charge attacks. Even if you have to eat a combo to land one, it's often a favorable trade. Your special followups and SP crush give you the upper hand. On the other hand, sometimes it's best to guard instead.
[Useful card: Ship of the line Brigante]
Combine with dash charge attacks for maximum effect!
△ As Masked Rider
Focus on pulling off combos, but don't get greedy and end up being hit with a charge attack. A counterattacking style based around narrow dodges and jump attacks can be effective too. Later in the match, an SP crush-based combo can give you victory.
[Useful card: Emeral Ore]
Use your SP crush anytime!
Focus on pulling off combos, but don't get greedy and end up being hit with a charge attack. A counterattacking style based around narrow dodges and jump attacks can be effective too. Later in the match, an SP crush-based combo can give you victory.
[Useful card: Emeral Ore]
Use your SP crush anytime!
* Images from development version.
©Ishinomori Pro, TV Asahi, ADK, Toei
© Ishinomori Pro, Toei
© Sotsu, Sunrise
© Sotsu, Sunrise, MBS
©Tsuburaya Pro
HEROES’ VS
Date: February 7th, 2013
Price: Retail and PS Store digital download ¥6,280
Platform: PSP
Genre: Dramatic Melee Action
Players: 1–2
CERO: A
Developer: Spike Chunsoft
Date: February 7th, 2013
Price: Retail and PS Store digital download ¥6,280
Platform: PSP
Genre: Dramatic Melee Action
Players: 1–2
CERO: A
Developer: Spike Chunsoft
CLASSIFICHE
POST CONSIGLIATI
Abilita i cookie per visualizzare gli articoli raccomandati